{"id":910,"date":"2026-01-07T11:46:27","date_gmt":"2026-01-07T11:46:27","guid":{"rendered":"https:\/\/lied.ipt.pt\/?p=910"},"modified":"2026-01-08T14:27:20","modified_gmt":"2026-01-08T14:27:20","slug":"heritage-game-2","status":"publish","type":"post","link":"https:\/\/lied.ipt.pt\/index.php\/en\/2026\/01\/07\/heritage-game-2\/","title":{"rendered":"HERITAGE GAME"},"content":{"rendered":"\n<h5 class=\"wp-block-heading\"><strong>HERITAGE GAME \u2013 A gamification model for community-based heritage work<\/strong> <strong>(2023-1-PT01-KA220-HED-000154261)<\/strong><\/h5>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"356\" src=\"https:\/\/lied.ipt.pt\/wp-content\/uploads\/2025\/07\/HG-1-1024x356.png\" alt=\"\" class=\"wp-image-341\" style=\"width:808px;height:auto\" srcset=\"https:\/\/lied.ipt.pt\/wp-content\/uploads\/2025\/07\/HG-1-1024x356.png 1024w, https:\/\/lied.ipt.pt\/wp-content\/uploads\/2025\/07\/HG-1-300x104.png 300w, https:\/\/lied.ipt.pt\/wp-content\/uploads\/2025\/07\/HG-1-768x267.png 768w, https:\/\/lied.ipt.pt\/wp-content\/uploads\/2025\/07\/HG-1-1536x534.png 1536w, https:\/\/lied.ipt.pt\/wp-content\/uploads\/2025\/07\/HG-1.png 1563w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><strong>Objectives:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Foster community and civic engagement and democratic participation in the sphere of cultural heritage in low-density territories;<\/li>\n\n\n\n<li>Create an operable framework and provide tools regarding gamification strategies and techniques for community-based\/led heritage work;<\/li>\n\n\n\n<li>Foster partnerships and practice-oriented mutual learning among local communities, academics, and university students;<\/li>\n\n\n\n<li>To disseminate the benefits of gamification and community-based approaches in heritage.<\/li>\n<\/ul>\n\n\n\n<p><strong><strong>Activities<\/strong>:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Identifying, selecting, and analyzing examples of best practices in community-based gamification strategies for cultural heritage in low-density territories;<\/li>\n\n\n\n<li>Developing a replicable and scalable gamification model for similar contexts and purposes to the best practice examples;<\/li>\n\n\n\n<li>Developing an accessible gamification tool (app) for community-led\/oriented heritage work;<\/li>\n\n\n\n<li>Establishing community coalitions in all 7 countries for the development of community-based gamification solutions.<\/li>\n<\/ul>\n\n\n\n<p><strong>Partners:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Polytechnic Institute of Tomar (Portugal) &#8211; Project Coordination<\/li>\n\n\n\n<li>D. A. Tsenov Academy of Economics (Bulgaria)<\/li>\n\n\n\n<li>University of South Bohemia in \u010cesk\u00e9 Bud\u011bjovice (Czechia)<\/li>\n\n\n\n<li>University of Camerino (Italy)<\/li>\n\n\n\n<li>Valahia University of Targoviste (Romania)<\/li>\n\n\n\n<li>Trnava University (Slovakia)<\/li>\n\n\n\n<li>Adana Alparslan T\u00fcrke\u015f Science and Technology University (Turkey)<\/li>\n<\/ul>\n\n\n\n<p><strong>Coordination and IPT Team:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>C\u00e9lio Gon\u00e7alo Marques \u2013 Coordinator<\/li>\n\n\n\n<li>H\u00e9lder Pestana<\/li>\n\n\n\n<li>In\u00eas Serrano<\/li>\n\n\n\n<li>Jo\u00e3o Tomaz Sim\u00f5es<\/li>\n\n\n\n<li>Concei\u00e7\u00e3o Catroga<\/li>\n<\/ul>\n\n\n\n<p><strong>Funding:<\/strong> Co-funded by the European Union under the Erasmus+ KA220-HED Cooperation partnerships in higher education programme | Custo total de 400.000\u20ac<\/p>\n\n\n\n<p><strong>Start date:<\/strong> 01.10.2023 | <strong>End date:<\/strong> 01.04.2026<\/p>\n\n\n\n<p><a href=\"https:\/\/www.heritagegame.eu\/\">Learn more<\/a><\/p>\n\n\n\n<p><strong>Disclaimer:<\/strong> <em>Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the Youth Affairs Agency. Neither the European Union nor the granting authority can be held responsible for them.<\/em><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A gamification model for community-based heritage work (2023-1-PT01-KA220-HED-000154261)<br \/>\nInternational Project \u2013 Ongoing<\/p>\n","protected":false},"author":2,"featured_media":340,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[52],"tags":[],"class_list":["post-910","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-projects"],"_links":{"self":[{"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/posts\/910","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/comments?post=910"}],"version-history":[{"count":5,"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/posts\/910\/revisions"}],"predecessor-version":[{"id":1077,"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/posts\/910\/revisions\/1077"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/media\/340"}],"wp:attachment":[{"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/media?parent=910"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/categories?post=910"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lied.ipt.pt\/index.php\/wp-json\/wp\/v2\/tags?post=910"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}